SuperBetter Company

SuperBetter is uniquely well-positioned as an evidence-based broad-reaching solution to address the population-wide mental health crisis that is following on the heels of the Coronavirus pandemic. SuperBetter is a digital mental wellbeing company. It’s popular app improves resilience, mental health and success. Played by nearly a million people so far, SuperBetter is a game played in real. It helps players achieve goals that matter. SuperBetter is regularly found on media lists of best apps for mental wellbeing with Calm and Headspace (each with ~$1 billion valuations). SuperBetter is based on the science and psychology of games, resilience and challenge response growth. Published meta-analysis of randomized controlled trials show SuperBetter is among the most effective mobile apps on the market validated for reducing anxiety and depression. The popularity of SuperBetter draws from the cultural phenomenon of video games now played by more than a third of the global population including 65% of Americans. SuperBetter was created by researcher and world renowned game designer Jane McGonigal. Jane’s SuperBetter TED Talk has over 7 million views and her book SuperBetter, The Power of Living Gamefully is a NY Times Best Seller. The Co-Founders are Keith Wakeman, CEO and Jane McGonigal. Keith has led the development and launch of over $1 billion in new products and businesses. The company acquired the SuperBetter assets from SuperBetter Labs and has built the foundation for a global business with big impact. The company's is developing a new SuperBetter app for young adults & teens to improve college student success, retention and social emotional learning.
Technology: NeuroTech
Industry: EdTech, Mobile Apps, Serious Games, Wellness
Headquarters: Chicago, Illinois, United States
Founded Date: 2015-01-01
Employees Number: 1-10
Total Funding: $170K
Estimated Revenue: Less than $1M
Last Funding Type: Convertible Note

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